About Me

I am a Research Associate at the Institute for Photogrammetry, University of Stuttgart, where I work on RGB-only dense SLAM leveraging pretrained monocular priors and 3D Gaussian Splatting for high-fidelity geometry and appearance reconstruction. In parallel, I am pursuing my PhD in Photogrammetry, advised by Prof. Norbert Haala, focusing on improving the accuracy and robustness of dense visual SLAM through multi-sensor fusion, deep learning, and radiance-field representations.

Previously, I was a PhD Researcher at Huawei Munich Research Center (2020–2024), where I developed NeRF-based implicit representations for real-time monocular SLAM and proposed a multi-fisheye dense SLAM pipeline that won the Hilti SLAM Challenge 2022 cash prize. Before that, I worked as a Software Developer at Robert Bosch GmbH (2017–2020), contributing to “Bosch Road Signature”, a crowdsourced mapping and localization service for automated vehicles.

📰 News

  • 2025.10: 🎉 Our paper HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction is accepted by IEEE Transactions on Robotics (T-RO)!
  • 2024.01: 🎉 Our paper HI-SLAM: Monocular Real-Time Dense Mapping with Hybrid Implicit Fields is accepted by IEEE Robotics and Automation Letters (RA-L).
  • 2023.01: 🎉 Our paper BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transforms is accepted by ICRA 2023.
  • 2022.05: 🏆 Won the Cash Award at Hilti SLAM Challenge 2022 in the vision-only track!

📝 Publications

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VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

Zihan Zhu, Wei Zhang, Norbert Haala, Marc Pollefeys, Daniel Barath

arXiv, 2025 | Project

  • A tightly-coupled Visual-Inertial SLAM system with 3D Gaussian Splatting for real-time dense reconstruction.
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HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction

Wei Zhang, Qing Cheng, David Skuddis, Niclas Zeller, Daniel Cremers, Norbert Haala

T-RO, 2025 | Project

  • Geometry-aware Gaussian SLAM enabling fast monocular scene reconstruction with high-fidelity geometry and appearance.
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3D Gaussian Splitting aided Localization for Large and Complex Indoor-Environments

Vincent Ress, Jonas Meyer, Wei Zhang, David Skuddis, Uwe Soergel, Norbert Haala

ISPRS Annals, 2025

  • Leveraging 3D Gaussian Splatting for robust localization in large and complex indoor environments.
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HI-SLAM: Monocular Real-Time Dense Mapping with Hybrid Implicit Fields

Wei Zhang, Tianyuan Sun, Shuhong Wang, Qing Cheng, Norbert Haala

RA-L, 2024 | Project

  • Real-time dense mapping from monocular images using hybrid implicit neural representations.
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SLAM for Indoor Mapping of Wide Area Construction Environments

Vincent Ress, Wei Zhang, David Skuddis, Norbert Haala, Uwe Soergel

ISPRS Annals, 2024

  • SLAM system designed for mapping wide area construction environments with high accuracy.
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BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transforms

Wei Zhang, Sen Wang, Xingliang Dong, Rongwei Guo, Norbert Haala

ICRA, 2023 | Project

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VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis

Sen Wang, Qing Cheng, Stefano Gasperini, Wei Zhang, Shun-Cheng Wu, Niclas Zeller, Daniel Cremers, Nassir Navab

RA-L, 2023

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Towards Robust Indoor Visual SLAM and Dense Reconstruction for Mobile Robots

Wei Zhang, Sen Wang, Norbert Haala

ISPRS Annals, 2022